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What if you just need a video card that can still play all of the latest games but without DLSS or Ray Tracing while on a budget.  The folks at Nvidia released GeForce 16 series cards for gamers who still wanted to play latest games with ease at an affordable price but without Ray Tracing or Deep Learning Super Sampling capabilities. Gigabyte GTX 1650 Gaming OC 4G is a Turing card without Ray Tracing or DLSS capabilities however it has an ability to run latest games at affordable price.

Review Sample Provided by: Gigabyte
Product Name: GeForce GTX™ 1650 GAMING OC 4G
Price at time of review: $ 159.99 USD
Product was given in exchange for work done to produce this review.

Specifications

Graphics Processing GeForce® GTX 1650
Core Clock 1815 MHz (Reference card is 1665 MHz)
RTX-OPS NA
CUDA® Cores 896
Memory Clock 8002 MHz
Memory Size 4 GB
Memory Type GDDR5 128bit
Memory Bandwidth (GB/sec) 128 GB/s
Card Bus PCI-E 3.0 x 16
Digital max resolution 7680×4320@60Hz
Multi-view 4
Card size L=265 W=118 H=40 mm
PCB Form ATX
DirectX 12
OpenGL 4.5
Recommended PSU 300 W
Power Connectors 6 Pin*1
Output DisplayPort 1.4 *1
HDMI 2.0b *3
SLI support No
Accessories 1. Quick guide
2. Driver CD

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The packaging scheme of the Gigabyte GTX 1650 is pretty much identical to any other GeForce video cards by Gigabyte.

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The internal packaging of the card is very simple as the card comes in an anti-static bag which is being securely held in the plastic foam.

A Closer Look

The Gigabyte GTX 1650 has a dark theme to it like some of the other video cards in the Gigabyte lineup. The Gigabyte GTX 1650 has the two fan WindForce cooling system. The WindForce cooling system provides up to two times more efficient cooling because both fans spin in the opposite direction and their fan blades are uniquely designed for optimum cooling with as little noise as possible.  Combine that with the two copper heat pipes which cool the GPU by directly the contact. Gigabyte GTX 1650 also supports RGB Fusion 2.0 functions to give the cards a bit of colorful flair.

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The entire outer shell of Gigabyte GTX 1650 is made from ABS plastic.  There is plenty of ventilation holes on the card itself so cooling shouldn’t be an issue.

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The RGB Fusion 2.0 capabilities of this card are only addressable for the Gigabyte logo which is on the side of the card. The power requirements of this card are 300 watts. The Gigabyte GTX 1650 only uses one six-pin GPU power connector which will also reduce the clutter of cables.

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The output of Gigabyte GTX 1650 consists of one Display Port and three HDMI connectors. DisplayPort is version 1.4 and HDMI is version 2.0b.

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Taking apart the Gigabyte GTX 1650 is kind of tricky. After removing all of the screws there are plastic pins that hold the outer shell together. The board itself is clean however I did find some over fluxed spots.

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As I have mentioned earlier Gigabyte GTX 1650 is being actively cooled via aluminum heat sink/copper pipes and the WindForce fans. The contact between GPU and the heat sink is happening directly on the copper pipes.

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Gigabyte GTX 1650 uses Nvidia TU117-300-A1 GPU chip. This is a 12 nm Turing chip that has a base clock speed of 1485 MHz, Boost Clock speed of 1665 MHz. Our version here is factory overclocked to 1815 MHz.

Gigabyte GTX 1650 has 4GB of GDDR5 memory. The memory is by Micron 8NB77 D9VVR. Each chip is 1 GB in size which on the board totals 4GB.

Reference GTX 1650 card has a 2 +1 Power phase design. This card has a 3 + 1 Power Phase design which keeps operational temperatures of MOSFET lower than the reference card.

« Introduction and Specifications | Page 3 »« Page 3 | Gaming Benchmarks »

Test System and Synthetic Benchmarks

System Configuration
Case Open Test Table
CPU Intel Core i7 8700K
Motherboard Gigabyte AORUS Z370 ULTRA GAMING
Ram (2) 8GB Corsair DDR4-3200 CMW16GX4M2C3200C16
GPU Gigabyte GeForce GTX™ 1650 GAMING OC 4G
Drivers NVIDIA 430.39
Hard Drives Corsair Force MP510 NVMe Gen 3 x4 M.2 SSD (480Gb)
Power Supply Thermal Take Tough Power RGB 80 Plus Gold 750W

Testing Methodology:

There are many ways to benchmark GPUs. With these benchmarks our goal is to do two things: first to show the performance of the card and secondly to make them easy to replicate. With a similarly configured system, you should be able to get similar results to compare your current graphic card against. There will always be a variance from system to system.

Synthetic Tests

3DMark Firestrike from Futuremark is a Semi-synthetic DirectX11 benchmark designed for high-performance gaming PCs. Firestrike performs advanced geometry, illumination and particle tests with its Graphics benchmark and performs physics simulations using the CPU. Firestrike Ultra Kicks it up a notch and ratchets up the resolution to 4K and turns the quality up a bit.

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Timespy is an additional test in 3DMark which represents DirectX 12 gameplay. The extreme version is meant to test the highest-end graphics cards at 4K.

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Unigine’s Superposition features both a monitor benchmark but also a VR load as well. I used the 4K optimized and 8K optimized presets. Superposition also allows you to explore the environment in VR Mode with your headset connected.

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Gaming Benchmarks

Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider.

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Witcher 3 closes the chapter on Geralt’s life. The game features a massive open world that the player can explore. Witcher 3 uses REDEngine developed independently by CD Projekt RED. The game engine features stunning visuals.

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Middle Earth: Shadow of War is an action RPG game based on the novels of J. R. R. Tolkien. It’s the sequel to Monolith’s successful Middle Earth: Shadow of Mordor game and the events of the game take place after The Hobbit but before the Lord of the Rings. The game builds upon the nemesis system that made the first game such a surprise hit, and it’s just brutal to PC hardware.

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Far Cry 5 is an action-adventure first-person shooter video game developed by Ubisoft Montreal and Ubisoft Toronto and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It is the successor to the 2014 video game Far Cry 4, and the fifth main installment in the Far Cry series. The game was released on March 27, 2018.

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« Page 4 | Page 6 »« Gaming Benchmarks | Page 7 »

Gaming Benchmarks Continued

Tom Clancy’s Ghost Recon Wildlands is a tactical shooter game set in an open world environment and played from a third-person perspective with an optional first-person view for gun aiming. Players play as members of the Delta Company, First Battalion, 5th Special Forces Group, also known as “Ghosts”, a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. The game can be played as a single-player experience or you can invite up to 3 of your friends to fill out your squad.

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Deus Ex: Mankind Divided is an action role-playing game with a first-person shooter and stealth mechanics. Players take the role of Adam Jensen, a man equipped with mechanical cybernetic implants called augmentations.

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Battlefield V is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield V is the sixteenth installment in the Battlefield series. Battlefield V features a limited single-player campaign in the form of War Stories, the rest of the missions and adventures are online multiplayer.

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Overclocking, Noise, and Temperatures

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My choice for overclocking utility is MSI Afterburner. What I like about this utility is that you can push your hardware as much as you want without damaging it. The application layer of the software will freeze and disable overloaded values before they affect your hardware. MSI Afterburner has an OC Scanner feature that scans your hardware and based on the configuration of the components adjusts power and clock. The OC Scan ran fine and adjusted the card settings to what you see below.

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The Gigabyte GTX 1650 Gaming OC is already factory overclocked to 1815MHz from 1665MHz (reference card) so you are already getting an OC features right out of the box. With MSI Afterburner was I was able to hit 1965MHz and even could push the clock a little further (150MHz/manual) to get the optimal clock speed of 2115MHz.

To validate setting I have used FurkMark benchmark with 1440p resolution to perform a GPU Test.

Memory overclocking was done by MSI Afterburner as well. I was able to increase the memory clock by 89MHz and have a stable system.

While benchmarking with FurMark the temperatures of the GPU stayed around 61 C and never reached 70C. Note (While in benchmarking mode, fans speed was set to 100%).

 

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To validate setting I have used FurkMark benchmark with 1440p resolution to perform a GPU Test.

Memory overclocking was done by MSI Afterburner as well. I was able to increase the memory clock by 158MHz and have a stable system.

While benchmarking with FurMark the temperatures of the GPU stayed around 50 C and never reached 70C. Note (While in benchmarking mode, fans speed was set to 100%).

Noise testing was done by TDJ 834 (30-130dB) sound tester. The tester was mounted on the tripod and measurements were recorded in following conditions of the fans (Under 10%, 50%, and 100%)

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Minimum sound level I got from the entire system was 46.8dB and maximum 60.6dB. The recording was done 20 cm away from the GPU.

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The plastic casing in which fans are embedded does not absorb heat however, the backplate of the GPU does and be careful it might be warm. Under full stress of the card, the metallic backplate reaches up to 23.2C or 73.9F.

Conclusion and Final Thoughts

Gigabyte GTX 1650 Gaming OC 4G is a nice little card but does it give you all of what RTX cards offer at the same resolution and the quality of the image? No. Throughout my benchmarks and tests, it is clear to me that that the best resolution for this card is 1080p. At this resolution, the card performs well and most games were playable on medium to high quality.  In my opinion, this card was not designed to run at 1440p with maxed-out settings.  If you absolutely must run this card on 1440p at ~60 FPS you could tune down the graphics quality and shut off GPU demanding features such as Anti-Aliasing processing and PhysX support.

Comparing Gigabyte GTX 1650 Gaming OC to the previous generation of cards such as EVGA GTX 1070 TI showed me that the performance based on the frames per second is very close at 1080p resolution.  Also, keep in mind the 1070 TI card it about $ 100 USD more in price.

Looking at next generation of graphic cards by Nvidia RTX, Gigabyte GTX 1650 Gaming OC 4G is missing Ray Tracing and DLSS however based on the frames per second performance at 1080p GTX 1650 performed very well with Ultra Settings.

 

unnamed file 2935To compare similar GTX cards I’ve compared data of Gigabyte GTX 1650 Gaming OC 4G and MSI GTX Gaming X 1660 TI. Both of these cards are from 16xx GTX generation and according to our tests are very similar in performance in 1080p resolution.  Looking at the 1440p resolution I could tell that the GTX 1660 TI is much more suitable to operate in 1440p range resolution.  The rough price difference between GTX 1650 and GTX 1660 TI is about $100 USD.

The temperature of the Gigabyte GTX 1650 Gaming OC 4G card while running at 100 percent was very cool. This is due to the 3+1 power phase which lowers the load on the MOSFET and resulting in lower load. Keeping temperatures at a low level leaves more room for overclocking.

When overclocking with MSI Afterburner I was able to achieve a stable GPU frequency of 2115 MHz and a Memory frequency of 8318 MHz.  Reference card frequencies for GTX 1650 are 1665 MHz (GPU) and 8000 MHz (Memory).

Right now, the Gigabyte GTX 1650 Gaming OC 4G retails for about $ 150 USD which is highly affordable.  From my time with Gigabyte GTX 1650 Gaming OC 4G it makes me believe that the sweet spot for this card is at 1080p resolution.  It is possible to run applications in 1440p resolution but sacrifice in quality of the image has to be made.

作者 frank

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